Minggu, 09 November 2014

Free Ebook All For One Savage Worlds Edition *OP, by Paul Wiggy Wade-Williams

Free Ebook All For One Savage Worlds Edition *OP, by Paul Wiggy Wade-Williams

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All For One Savage Worlds Edition *OP, by Paul Wiggy Wade-Williams

All For One Savage Worlds Edition *OP, by Paul Wiggy Wade-Williams


All For One Savage Worlds Edition *OP, by Paul Wiggy Wade-Williams


Free Ebook All For One Savage Worlds Edition *OP, by Paul Wiggy Wade-Williams

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All For One Savage Worlds Edition *OP, by Paul Wiggy Wade-Williams

Product details

Series: Savage Worlds

Paperback: 164 pages

Publisher: Triple Ace Games (September 19, 2012)

Language: English

ISBN-10: 190823721X

ISBN-13: 978-1908237217

Product Dimensions:

8.5 x 0.4 x 11 inches

Shipping Weight: 1.2 pounds

Average Customer Review:

4.6 out of 5 stars

3 customer reviews

Amazon Best Sellers Rank:

#2,892,770 in Books (See Top 100 in Books)

Savage Worlds brings us "All for One" a world in which demons, dark magic exist in the world of France in the 17th century and the only line of defense are the King and Queen's Musketeers. France is a powder keg of political issues, the rabble screaming for its king to do something about the heavy taxes and the lack of food or common decency. The nobles want more gold and they want power and position and to see the end of Cardinal Richelieu iron grip on the power he has and the control over the King Louie. The book itself is a great book of game mechanics as to how to play the game and what edges and abilities are and are not allowed in the game. Not only does it go into detail as to the type of fencing allowed. It also details what abilities you gain by taking certain edges. For fans of such games this is a great must have. And while the history does take a few liberties to allow for the game to have flavor like the introduction of demons and the like. Its a pretty good game to have. Many of the reviewers have noted proof reading errors which are there, however they don't take away from the overall mechanics of how to play.

All For One is a really interesting game. I think it's a fantastic idea and I'm surprised that I haven't seen any other games that have explicitly done that 3 Musketeers sort of swashbuckling. It tends to be more pirate-oriented instead. I like that it's not historical and it's got a lot of cultists and Satanists and black magic and other stuff going on, which allows the game to have a lot more variety in terms of adventure possibilities. I have relatively limited experience with Savage Worlds, but it appears that the game is well suited for the system and that the game adds some interesting things to Savage Worlds mechanically.What's not good about it is the organization and proofreading. The organization is super weird for the first half of the book. You can tell that a lot of stuff was sewn together from the original version of the book (which is for another system) because the order is kind of messy and it doesn't flow well. There are a lot of editing mistakes and at least one piece of art is used twice. Speaking of art, the art selection is kind of weird. The art is good, but I think if you just looked at it and not read the book you'd expect that Musketeers fight werewolves pretty much constantly.Overall, I like it. It's got some issues, but I think it'd be a fun game to play.

received very quickly and looks perfect!

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All For One Savage Worlds Edition *OP, by Paul Wiggy Wade-Williams PDF

All For One Savage Worlds Edition *OP, by Paul Wiggy Wade-Williams PDF

All For One Savage Worlds Edition *OP, by Paul Wiggy Wade-Williams PDF
All For One Savage Worlds Edition *OP, by Paul Wiggy Wade-Williams PDF

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